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Quake engines
Quake engines





quake engines quake engines

I can't begin to get into it without having to Make Stuff Up, so you'll have to bear with me while I fudge it: the two-dimensional ground plane is distorted in some tricky way to make it so the impression of characters moving farther away from and/or closer to the camera appears "natural", if not realistic (we'll get to the "if not realistic" part in a bit). This blew my mind-and then it blew my mind even harder when he showed me proof and walked me through the details.

Quake engines code#

And like Resident Evil before it, it doesn't do a fantastic job of pretending.Ī friend who is a genius computer programmer once explained to me how Resident Evil was built upon the source code of Capcom's Goof Troop-which was a 2D game for the Super Nintendo. Like Resident Evil before it, it's only pretending. Now with that in mind.what have we seen that is reversed? Again its speculating makes a lot of sense though even if we aren't using a 3d representation, if capcom did use Open GL then it explains why every RDT's boundaries are reversed compared to what they are in game, since it was using the Quake Engine and as we know looking above Open GL had much better compatibility in 95/96 than Direct X.įinal Fantasy VII is not a three-dimensional video game.

quake engines

*And now the final thing, Open GL is reverse Direct 3D/X in other words something you code in Direct X say spawning a cube on a certain axis is reversed in Open GL that's the way it has always been(That's of course if anyone on here other than me has coded in both Direct X and Open GL) *If your developing a game do you use the one with less compatibility or the one with most? *It was more compatible with Open GL than Direct 3D look at the tree: *It was C code created looking at any script from an RE game shows it was coded in C also again makes sense. Seems that during that time (95-96) Open GL was the most compatible, as it seems direct3D was really s**t for compatibility back in the day(massive U-turn considering) so it seems that Open GL may have been used by Capcom for API/GPU rendering whatever it does, that information states the facts: Open GL and Direct3d/Direct X comparisons Hmm this flipped thing has had me thinking for a while and now I might have that solution(its a might)ĭid some research now we know(needs verifying) that all the older RE games were created on a modified version of the Quake Engine, the engine itself was created in 95 which co-insides with when Biohazard was been developed(Quake itself wasn't released until 96 again like Biohazard.)Īfter reading about what the engine was coded to work with I followed on to this link:







Quake engines